We also have advanced filtering and sorting options at every area of the game such as the Pikachu game, Game Maps, Market etc. And a well-planned top trainers ranking system, as well as a monster catch/battle/level system. Basically, while providing an experience similar to the original games, we are making Pokemon available to its fan base as a Pokemon mobile game.
Pokemon Mega game, another fangame which begins in Kanto, also styles itself in this tradition.
And I cannot continue without mentioning how hard it is to find high quality artwork of Pokemon. We are mostly asking talented artists who have already drawn Pokemon artworks to get usage permission, ensuring that we give them proper and full credits. And, each time, full credits are also given to Pokemon’s true owners, InstantFuns and Browser, as well. Through contributions by talented artists we will have the best artwork quality in a complete Pokemon on the internet.
This would be fine if the base game seemed like something worth paying for, but in Revolution’s case, the attention and polish are very a la shit. A Mankey was taped to the door of one of the early Pokemon Centers for a moment before flying away. I got into a wild Pokemon battle and in one with a trainer simultaneously. Pokemon can get a status effect and faint in immediate succession. Characters use Gaia-style speech bubbles which are accompanied by sound effects liberally borrowed from the Pokemon Mega run time package.
Gamers use each player’s, or even in it, Pokemon’s, skills to address, defend, and make use of items. Also usual for the Japanese-style role-playing game: an everyday, identifiable protagonist – commonly a young male – is thrust into extraordinary circumstances and must fight to save the planet or gain notoriety.
Click to play Pokemon Mega on mobile/mac >> http://h5.pm.instantfuns.com/
Click to play Pokemon Mega on PC >> http://pc.pm.instantfuns.com/